I Have Never Seen a Game Fail Because the Artists Were Too Slow
2 comments
- Points16
- Comments4
2 comments
Story details from Hacker News ↗ · linked article on productionalchemist.com.
I Have Never Seen a Game Fail Because the Artists Were Too Slow was first seen on Hacker News · Front page on Nov 8, 2026. Since then it has appeared in 3 checks on 1 different day. Its best position was #25 of 30, reached on Nov 8, 16:54 UTC. It dropped off the list after Nov 8, 16:54 UTC.
Position on Hacker News · Front page at every check (lower is better).
Best rank per day (UTC).
Platform metric as reported by Hacker News.
A few top-level comments from Hacker News, shortened. Read the full thread on Hacker News.
If making game assets got really cheap (because of AI or whatever), the budget would just be spent on marketing. In theory you can spend infinite amount of money on marketing.
Core topic seems worth discussing but I gave up halfway thru after reading too many LLM-isms.
Sorry didn't read it, because the title screams "survivorship bias".
Archived daily, weekly and monthly lists that include this entry.
Not at the moment. It was last on the list on Nov 8, 16:54 UTC, after 1 day of trending.
#25 on Hacker News · Front page, on Nov 8, 16:54 UTC. Trendoday checks this list every 15 minutes.
It was first seen on Nov 8, 2026 and has been on the list on 1 day (3 checks) since.
16 points and 4 comments; submitted by pje on Nov 8, 2026.