Blender 5.3 released with Gaussian Splat support
33 comments
- Points46
- Comments7
33 comments
Story details from Hacker News ↗ · linked article on blender.org.
Blender 5.3 released with Gaussian Splat support was first seen on Hacker News · Front page on Nov 10, 2026. Since then it has appeared in 8 checks on 1 different day. Its best position was #5 of 30, reached on Nov 10, 18:09 UTC. It is #6 right now, climbing from #13 to #6 over the last 6 checks.
Position on Hacker News · Front page at every check (lower is better).
Best rank per day (UTC).
points as reported by Hacker News.
A few top-level comments from Hacker News, shortened. Read the full thread on Hacker News.
Bundle support in geometry nodes is huge for complex pipelines and workflows, particularly when combined with lists and closures. I have been running on the alpha builds to get access to them in my workflows. It took me a while to properly understand it, but it's genuinely great. It maps so much more of what I expect…
Every time I hear about Gaussian splatting, I think about triangle splatting[0] - GPUs were built to render triangles, so I wonder what games would be like if we supported generating and rendering them as much as we do Gaussian splats. [0] https://trianglesplatting.github.io/
For those who use Blender for work, how far are models like Astra away from using Blender to create something good enough at a junior, senior level?
Archived daily, weekly and monthly lists that include this entry.
Yes. As of Nov 10, 18:24 UTC it is #6, climbing from #13 to #6 over the last 6 checks.
#5 on Hacker News · Front page, on Nov 10, 18:09 UTC. Trendoday checks this list every 15 minutes.
It was first seen on Nov 10, 2026 and has been on the list on 1 day (8 checks) since.
46 points and 7 comments; submitted by amlib on Nov 10, 2026.