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HiSTEVE 1.0: Harnessing Human-Interface VLA Agents for Open-World Games

Building virtual embodied agents that operate in open-ended games like human players is a long-standing goal requiring both long-horizon autonomy and reliable native-interface control. As a procedural

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–Rank now
#3Best rank
539Score · 24h
304Score · 7d
2Days on list
11Snapshots
Oct 26, 2026First seen

Summary

HiSTEVE 1.0: Harnessing Human-Interface VLA Agents for Open-World Games was first seen on Hugging Face · Daily papers on Oct 26, 2026. Since then it appeared in 11 hourly checks across 2 days, peaking at #3 on Oct 26, 17:28 UTC. It was last on the list on Oct 27, 01:28 UTC.

Rank history

Position on Hugging Face · Daily papers at every check (lower is better).

#1#11#20#30 05:2810:2815:2820:2801:28 Oct 26, 05:28 UTC · #18Oct 26, 07:28 UTC · #9Oct 26, 09:28 UTC · #6Oct 26, 11:28 UTC · #6Oct 26, 13:28 UTC · #6Oct 26, 15:28 UTC · #4Oct 26, 17:28 UTC · #3Oct 26, 19:28 UTC · #3Oct 26, 21:28 UTC · #3Oct 26, 23:28 UTC · #3Oct 27, 01:28 UTC · #3

Last 14 days

Best rank per day (UTC).

Oct 14today

Metric history

Platform metric as reported by Hugging Face.

0132538 05:2810:2815:2820:2801:28 Oct 26, 05:28 UTC · 19Oct 26, 07:28 UTC · 27Oct 26, 09:28 UTC · 30Oct 26, 11:28 UTC · 32Oct 26, 13:28 UTC · 36Oct 26, 15:28 UTC · 37Oct 26, 17:28 UTC · 38Oct 26, 19:28 UTC · 38Oct 26, 21:28 UTC · 38Oct 26, 23:28 UTC · 38Oct 27, 01:28 UTC · 38

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HiSTEVE 1.0: Harnessing Human-Interface VLA Agents for Open-World Games on TrendBoard
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