About this paper
Wizard is an agentic game world model that uses structured motion proxies and adaptive masking to enable real-time, generalizable video generation with precise character control across diverse scenes.
Recent advances in video world models have enabled the generation of increasingly realistic and interactive virtual environments, opening new possibilities for player-customizable gameplay. Agentic frameworks further advance this direction by decoupling explicit game logic and controllable world representations from visual generation. However, existing approaches support only simple game settings and predefined motion patterns, generalize poorly to unseen environments and characters, and offer limited real-time interactivity. In this paper, we introduce Wizard, an agentic game world model that enables real-time, precise control over character motions while generalizing zero-shot across…
video world modelsagentic frameworkvideo generation modeladaptive masking mechanismstructured representationsskeleton and geometry informationproxy-based generation
- Upvotes
- 12
- Authors
- 3
- Published
- Oct 29, 2026
Summary and abstract excerpt via Hugging Face Papers ↗ · arXiv.
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Wizard: Manipulate Any World in Real Time via Agentic Control was first seen on Hugging Face · Daily papers on Nov 2, 2026. Since then it has appeared in 13 checks on 2 different days. Its best position was #7 of 30, reached on Nov 2, 13:28 UTC. It dropped off the list after Nov 3, 05:28 UTC.