About this paper
HairDeck generates stylized hair cards and spring-bone animations as unordered token sets using a diffusion transformer, improving accuracy and speed over prior methods.
The hair of stylized characters in games and avatars is built from hair cards: artist-placed ribbons whose geometry is the visible hair, animated by spring bones. Existing image-based methods produce realistic hair or a single fused mesh, while CHARM, the only generator of stylized hair cards, decodes a hairstyle autoregressively as a long sequence of control points. Observing that a card hairstyle is an unordered set of artist-defined primitives, we propose HairDeck, which generates it as one: each card is a single token, and a set diffusion transformer denoises all cards together. From a single image, HairDeck generates the cards and the spring-bone chains that drive them, yielding an…
hair cardsspring bonesset diffusion transformercontrol pointsChamfer distancecard-orientation errorimage-to-3D
- Upvotes
- 26
- Authors
- 6
- Published
- Oct 29, 2026
Summary and abstract excerpt via Hugging Face Papers ↗ · arXiv.
Trending history
HairDeck: Animation-Ready Stylized Hair Cards from a Single Image was first seen on Hugging Face · Daily papers on Oct 30, 2026. Since then it has appeared in 37 checks on 4 different days. Its best position was #7 of 30, reached on Nov 2, 03:28 UTC. It dropped off the list after Nov 2, 07:28 UTC.