About this paper
Wave Forcing enables efficient continuous long-video generation with consistent appearance and natural motion through co-designed generation, training, and execution, achieving high throughput and quality.
Real-time long-video generation requires continuous output with consistent appearance and natural motion. Existing chunk-wise autoregressive methods face challenges in both generation efficiency and long-video quality: serialized denoising and history-cache refresh require two forward passes even with one-step denoising, and longer rollouts can degrade quality and cause camera drift. We propose Wave Forcing (WF), which co-designs generation, training, and execution for continuous video output with multi-step denoising. WF uses chunk-wise causal attention to access earlier, cleaner chunks before their denoising is complete, and distributes staggered denoising and cache-refresh stages across…
chunk-wise causal attentionmulti-step denoisingWave ForcingWave RuntimeWave Parallelismmixed-noise denoisingmotion supervisioncausal adaptationpipeline fillDiT FPS
- Upvotes
- 17
- Authors
- 10
- Published
- Oct 31, 2026
Summary and abstract excerpt via Hugging Face Papers ↗ · arXiv.
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Wave Forcing: Towards Speed-of-Light Streaming Video Generation was first seen on Hugging Face · Daily papers on Nov 3, 2026. Since then it has appeared in 12 checks on 2 different days. Its best position was #1 of 30, reached on Nov 3, 11:28 UTC. It dropped off the list after Nov 4, 03:28 UTC.