Speeding up GPU copies by permuting iteration spaces, or, optimising the identity function
1 comments · compilers
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1 comments · compilers
Story details from Lobsters ↗ · linked article on futhark-lang.org.
Speeding up GPU copies by permuting iteration spaces, or, optimising the identity function was first seen on Lobsters · Hottest on Oct 31, 2026. Since then it has appeared in 42 checks on 3 different days. Its best position was #15 of 25, reached on Nov 2, 03:51 UTC. It dropped off the list after Nov 2, 12:51 UTC.
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The traditional term for what this article calls an “LMAD” is a “[dope vector](https://dl.acm.org/action/showFmPdf?doi=10.5555%2F1064057)”. When I was looking at the CACM version of that article I found [its neighbour on the previous page](https://dl.acm.org/doi/pdf/10.1145/366062.366087) also uses the term “dope…
This reminds me that I wrote an old article, [Multi-dimensional array views for systems programmers](https://gist.github.com/pervognsen/0e1be3b683d62b16fd81381c909bf67e), which some people found helpful at the time, e.g. [Multi-dimensional strided array views in…
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Not at the moment. It was last on the list on Nov 2, 12:51 UTC, after 3 days of trending.
#15 on Lobsters · Hottest, on Nov 2, 03:51 UTC. Trendoday checks this list every 30 minutes.
It was first seen on Oct 31, 2026 and has been on the list on 3 days (42 checks) since.