Declarative Dragging
0 comments · design, graphics, plt
- Comments4
0 comments · design, graphics, plt
Story details from Lobsters ↗ · linked article on declarative-dragging.github.io.
Declarative Dragging was first seen on Lobsters · Hottest on Nov 5, 2026. Since then it has appeared in 98 checks on 3 different days. Its best position was #2 of 25, reached on Nov 5, 12:21 UTC. It dropped off the list after Nov 7, 15:51 UTC.
Position on Lobsters · Hottest at every check (lower is better).
Best rank per day (UTC).
Platform metric as reported by Lobsters.
A few top-level comments from Lobsters, shortened. Read the full thread on Lobsters.
I don't know if the website did it justice; I don't quite how it's different than other techniques but I don't implement drag-n-drop/dragging much.
I don’t really get it either, I understand why you’d wanna do this for building a math game around dragging and dropping as described in the article, but I don’t know what other situations I’d want this.
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Not at the moment. It was last on the list on Nov 7, 15:51 UTC, after 3 days of trending.
#2 on Lobsters · Hottest, on Nov 5, 12:21 UTC. Trendoday checks this list every 30 minutes.
It was first seen on Nov 5, 2026 and has been on the list on 3 days (98 checks) since.