Design the interface for functionality not familiarity
0 comments · mac
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0 comments · mac
Story details from Lobsters ↗ · linked article on lapcatsoftware.com.
Design the interface for functionality not familiarity was first seen on Lobsters · Hottest on Oct 30, 2026. Since then it has appeared in 68 checks on 4 different days. Its best position was #1 of 25, reached on Nov 1, 17:21 UTC. It dropped off the list after Nov 2, 02:51 UTC.
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A few top-level comments from Lobsters, shortened. Read the full thread on Lobsters.
This was very nicely written. I would add to the author's complaints that, despite its popularity, touch is an interface really only suited to a certain set of gross-movement operations. It's just far too low-fidelity to really support anything that requires fine control… In fact, I would even go so far as to say…
> Vehicle manufacturers have increasingly replaced physical controls in cars with touch screens, and it hasn’t gone well, because the touch screens frustrate drivers. As a resident of the Upper Midwest who drives wearing gloves in the winter, I suspect that the idea for touch screens came from somewhere warmer than…
> users have become evangelists for their own disempowerment. They demand that all software be “intuitive,” by which they mean idiot-proof, so simple that a n00b can use the software effortlessly and effectively. This reads exactly like a lot of anti-Mac screeds I read in the 1980s. Users _should_ push for software…
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Not at the moment. It was last on the list on Nov 2, 02:51 UTC, after 4 days of trending.
#1 on Lobsters · Hottest, on Nov 1, 17:21 UTC. Trendoday checks this list every 30 minutes.
It was first seen on Oct 30, 2026 and has been on the list on 4 days (68 checks) since.